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Devlog
evacuation (ZIMBY PoC)
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Devlog
New defense unit - Barricades (+ more)
July 12, 2022
by
cawlgames
Today I spent a lot of time refactoring code to make the internals of this thing cleaner and reduce the amount of code duplication. This was supposed to be a purely cosmetic set of changes, but in fac...
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Performance improvements + bugfixes
July 11, 2022
by
cawlgames
New update! 1. Zombie performance is significantly improved, thanks to a combination of: Making zombie hitboxes/viewboxes rectangles instead of circles, and removing the their "rotation" property Limi...
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The 'Cool Shit' method of game design
July 09, 2022
by
cawlgames
For this game I have been using a (probably not original) game design system I call the "cool shit method". Basically, you start by thinking about specific situations and feelings you want your player...
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Small update - no more dead ends
July 09, 2022
by
cawlgames
This update forbids you from placing tiles which create dead-ends. Now the only way to "close off" parts of the map is by making a full loop. As a result of this change, it became possible to be in a...
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