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evacuation (ZIMBY PoC)

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Devlog

  • New defense unit - Barricades (+ more)
    July 12, 2022 by cawlgames
    Today I spent a lot of time refactoring code to make the internals of this thing cleaner and reduce the amount of code duplication. This was supposed to be a purely cosmetic set of changes, but in fac... Continue reading
  • Performance improvements + bugfixes
    July 11, 2022 by cawlgames
    New update! 1. Zombie performance is significantly improved, thanks to a combination of: Making zombie hitboxes/viewboxes rectangles instead of circles, and removing the their "rotation" property Limi... Continue reading
  • The 'Cool Shit' method of game design
    July 09, 2022 by cawlgames
    For this game I have been using a (probably not original) game design system I call the "cool shit method". Basically, you start by thinking about specific situations and feelings you want your player... Continue reading
  • Small update - no more dead ends
    July 09, 2022 by cawlgames
    This update forbids you from placing tiles which create dead-ends. Now the only way to "close off" parts of the map is by making a full loop. As a result of this change, it became possible to be in a... Continue reading
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