Mini update: Super Mario Galaxy water
ZIMBY » Devlog
I found this cool video about water in Super Mario Galaxy 2: https://www.youtube.com/watch?v=8rCRsOLiO7k
So, just for fun I implemented some water shaders based on the approach the video explains:
To be honest, I probably wont be using this shader (or the normal map I applied to the grass area) at all. A flat low-poly style makes more sense for the game, especially since I don't want to be stuck making tons and tons of textures & materials.
But it was a fun experiment!
ZIMBY
City-building, zombie-killing game about maximising your real-estate value
Status | In development |
Author | cawlgames |
Genre | Simulation, Strategy |
Tags | 3D, City Builder, Indie, Tower Defense, Zombies |
Languages | English |
More posts
- Biohazard-inspired developer toolingFeb 27, 2023
- Trains!Feb 27, 2023
- Ramblings on building deletionFeb 27, 2023
- Zombie & Civilian AIFeb 27, 2023
- Zombies & building placement addedFeb 27, 2023
- 2.5D Projection & Djikstra PathfindingFeb 27, 2023
- IntroductionFeb 27, 2023
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