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Devlog
ZIMBY
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Devlog
Biohazard-inspired developer tooling
February 27, 2023
by
cawlgames
I am still not sure if spending time on developer tooling as a solo dev is worth it or not - if feels productive, but sometimes whole days of work can go by and nothing about the actual game has impro...
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Trains!
February 27, 2023
by
cawlgames
I'm back! I didn't work on the game for over a month, due to a nice long holiday + work getting a bit hairy, but finally I found some time and dusted the project off again. Not much progress to show,...
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Ramblings on building deletion
February 27, 2023
by
cawlgames
The Problem Copypasting from the previous blogpost, here is the problem I have been thinking about today: Because you get points based on building placement, a key gameplay restriction is that you can...
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Zombie & Civilian AI
February 27, 2023
by
cawlgames
This weekend was a productive one! New features: Civilians and zombies have been added (finally) Civilians walk between random buildings using an A* navigation mesh consisting only of road tiles Zombi...
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Zombies & building placement added
February 27, 2023
by
cawlgames
Its been a while! I have been doing lots of engine work and getting distracted by life stuff, so I didn't get as much time to work on my game as I would've liked, but things are finally starting to pi...
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Mini update: Super Mario Galaxy water
February 27, 2023
by
cawlgames
I found this cool video about water in Super Mario Galaxy 2: https://www.youtube.com/watch?v=8rCRsOLiO7k So, just for fun I implemented some water shaders based on the approach the video explains: To...
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2.5D Projection & Djikstra Pathfinding
February 27, 2023
by
cawlgames
ZIMBY is a 3D game based on a 2D prototype (which you can play in-browser here: https://antiochian.itch.io/evacuationv1 ). Something I realised when considering what changes would be required for the...
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Introduction
February 27, 2023
by
cawlgames
Announcing ZIMBY! ZIMBY is a city-building tower-defence game about preserving what's really important in a global catastrophe - property prices. Place buildings and roads to grow your city, with syne...
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